15-03-2022, 03:50 PM
(10-03-2022, 12:26 PM)josemendez Wrote: Then you can set the initial position using the path editor.Good day,
See "section twist" in the ObiPathSmoother component:
http://obi.virtualmethodstudio.com/manua...modes.html
There should be a "Twist" parameter in the ObiPathSmoother component inspector.
Edit: just realized there's a "twist" parameter listed in the manual, as part of the renderer. This is a leftover from older versions, this parameter only exists in the path smoother component. Will update the docs.
Rendering and simulation are two completely separate things. How you render something will not affect its physical behavior, this is a basic concept that applies not only to Obi but to all physics/rendering engines.
Thanks to your instruction managed to make suck rope from Sample's SpringRod by editting asset in notepad and deleting rotations (your explanations) - writing just to thank and say that U can easilly make coiled rope using sample and creativity