Hi, sorry I should have share the complete thing !
The animation is broken (from an artist point of view) but it should do the trick.
I saw all the videos, but I definitely missed something. Because I tried to redo only the video beginning and I can't even see the particules with the renderer.
I tried with the video and the sample scene, but the result was at best : pinned part (yes particules attachment) not moving and the rest stretched so far it reached underground x)
I guess the last part is "just" settings. But my goal is to have some part of the mesh using the rig, and some other using the simulation.
Well anyway what I'm sending just don't work at all, but I guess it's better.
unity package => wetransfer
PS : it's brand new so there is no "pin group".
I'll continue to search, who knows, Thanks !
The animation is broken (from an artist point of view) but it should do the trick.
I saw all the videos, but I definitely missed something. Because I tried to redo only the video beginning and I can't even see the particules with the renderer.
I tried with the video and the sample scene, but the result was at best : pinned part (yes particules attachment) not moving and the rest stretched so far it reached underground x)
I guess the last part is "just" settings. But my goal is to have some part of the mesh using the rig, and some other using the simulation.
Well anyway what I'm sending just don't work at all, but I guess it's better.
unity package => wetransfer
PS : it's brand new so there is no "pin group".
I'll continue to search, who knows, Thanks !