10-03-2022, 12:26 PM
(This post was last modified: 10-03-2022, 12:30 PM by josemendez.)
(10-03-2022, 12:13 PM)alex798 Wrote: I need an initial position- after that user will pull it by upper end to get long cable...
Then you can set the initial position using the path editor.
(10-03-2022, 12:13 PM)alex798 Wrote: Seems like that I have outdated Renderer- don't have twist option
See "section twist" in the ObiPathSmoother component:
http://obi.virtualmethodstudio.com/manua...modes.html
There should be a "Twist" parameter in the ObiPathSmoother component inspector.
Edit: just realized there's a "twist" parameter listed in the manual, as part of the renderer. This is a leftover from older versions, this parameter only exists in the path smoother component. Will update the docs.
(10-03-2022, 12:13 PM)alex798 Wrote: but won't custom shapes and twistes prevent rope from unwinding?
Rendering and simulation are two completely separate things. How you render something will not affect its physical behavior, this is a basic concept that applies not only to Obi but to all physics/rendering engines.