(10-03-2022, 11:54 AM)josemendez Wrote: Do you mean the spiral-like path of the rope, or the rope mesh? Blueprints only determine the initial "path" of the rope, the actual look of the rope is determined by the renderer component you use. Take a look at the rendering page of the manual:I need an initial position- after that user will pull it by upper end to get long cable... Seems like that I have outdated Renderer- don't have twist option, but won't custom shapes and twistes prevent rope from unwinding?
http://obi.virtualmethodstudio.com/manua...modes.html
For this I'd use a ObiRopeExtrudedRenderer, with a custom section shape and some twisting.
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ReattachingParticle - by alex798 - 21-02-2022, 04:08 PM
RE: ReattachingParticle - by josemendez - 24-02-2022, 08:53 AM
RE: ReattachingParticle - by alex798 - 09-03-2022, 02:11 PM
RE: ReattachingParticle - by josemendez - 09-03-2022, 02:51 PM
RE: ReattachingParticle - by alex798 - 10-03-2022, 09:05 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 09:32 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 09:39 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 09:43 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 10:01 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 10:36 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 10:50 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 11:01 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 11:24 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 11:37 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 11:42 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 11:51 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 11:54 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 12:13 PM
RE: ReattachingParticle - by josemendez - 10-03-2022, 12:26 PM
RE: ReattachingParticle - by alex798 - 15-03-2022, 03:50 PM
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