10-03-2022, 11:01 AM
(This post was last modified: 10-03-2022, 11:02 AM by josemendez.)
(10-03-2022, 10:50 AM)alex798 Wrote: Kind of, I also wrote, that I did this (and asked if it's legit solution or it can ruin something),
It's 100% legit, since it's the method used internally by the engine to establish a "reference pose" for attachments.
(10-03-2022, 10:50 AM)alex798 Wrote: but I have problem that I don't know how to set Particle orientation as I do with position through teleportation... This shift is not something intended, but sometimes happens and easiest way to test fixes is by this method...
Code:
rod.solver.orientations[particleIndexInSolver] = yourOrientation;
Note that orientations are only used by rods. Ropes do not use particle orientation at all, setting their position is all you need.