09-03-2022, 02:11 PM
(24-02-2022, 08:53 AM)josemendez Wrote: Hi there,
The usual approach would be to just teleport the attachment together with the actor/particle(s). Otherwise you will end up with a rope that's far away from the object/place where it should be attached, which will cause a large whiplash force as the attached particle tries to get back into place and pulls the rest of the actor with it.
Hi,
Thanks, but how it's done programmically- Now I do this in update and check if group separates for example 1sm- so reattachment is not so far but rotation is off, and distance is not ideal...
How to teleport and rotate attachment?- if this can be done I won't teleport particicles (cause it hinders nearby particles) and just return target to place...