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Help  ReattachingParticle
#3
(24-02-2022, 08:53 AM)josemendez Wrote: Hi there,

The usual approach would be to just teleport the attachment together with the actor/particle(s). Otherwise you will end up with a rope that's far away from the object/place where it should be attached, which will cause a large whiplash force as the attached particle tries to get back into place and pulls the rest of the actor with it.

Hi,

Thanks, but how it's done programmically- Now I do this in update and check if group separates for example 1sm- so reattachment is not so far but rotation is off, and distance is not ideal...

How to teleport and rotate attachment?- if this can be done I won't teleport particicles (cause it hinders nearby particles) and just return target to place...
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Messages In This Thread
ReattachingParticle - by alex798 - 21-02-2022, 04:08 PM
RE: ReattachingParticle - by josemendez - 24-02-2022, 08:53 AM
RE: ReattachingParticle - by alex798 - 09-03-2022, 02:11 PM
RE: ReattachingParticle - by josemendez - 09-03-2022, 02:51 PM
RE: ReattachingParticle - by alex798 - 10-03-2022, 09:05 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 09:32 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 09:39 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 09:43 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 10:01 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 10:36 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 10:50 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 11:01 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 11:24 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 11:37 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 11:42 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 11:51 AM
RE: ReattachingParticle - by josemendez - 10-03-2022, 11:54 AM
RE: ReattachingParticle - by alex798 - 10-03-2022, 12:13 PM
RE: ReattachingParticle - by josemendez - 10-03-2022, 12:26 PM
RE: ReattachingParticle - by alex798 - 15-03-2022, 03:50 PM