08-03-2022, 08:21 AM
(This post was last modified: 08-03-2022, 08:23 AM by josemendez.)
Hi!
Check that the rope isn't colliding against the balloon, as collisions might be forcing the rope out of it. See the last bit of:
http://obi.virtualmethodstudio.com/manua...aints.html
If that's the cause (hard to tell from the gif alone, I can't tell if the distance between the balloon and the rope changes as it moves or if it's just a parallax effect), the solution is simple: filter out collisions between the tip of the rope and the balloon. Note collision filtering has changed quite a lot since Obi 3.0, the old "phases" system has been since replaced with a much more versatile filtering system, see "collision filtering" in the "collisions" page:http://obi.virtualmethodstudio.com/manual/6.3/collisions.html
Check that the rope isn't colliding against the balloon, as collisions might be forcing the rope out of it. See the last bit of:
http://obi.virtualmethodstudio.com/manua...aints.html
If that's the cause (hard to tell from the gif alone, I can't tell if the distance between the balloon and the rope changes as it moves or if it's just a parallax effect), the solution is simple: filter out collisions between the tip of the rope and the balloon. Note collision filtering has changed quite a lot since Obi 3.0, the old "phases" system has been since replaced with a much more versatile filtering system, see "collision filtering" in the "collisions" page:http://obi.virtualmethodstudio.com/manual/6.3/collisions.html