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Help  Strange dark surface reflection at low viewing angles
#4
(07-03-2022, 01:15 PM)locque Wrote: Thanks for the quick answer! Sonrisa

Turning down refraction does reduce the issue. Why does this happen in VR only though? Didn't think of changing the default parameters since it looked fine when rendering to the main display.

What does your VR setup look like? (Headset? SDK used?)

I recently fixed an issue with OpenVR's stereo handling, as it uses off-center projection (not currently supported by Obi) which results in incorrect eye-space positions being calculated the fluid shader. This affects not just refractions but reflections too. I added off-center projection support -which will be included in the next update-, in the following thread you can find a patch that includes it:

http://obi.virtualmethodstudio.com/forum...age-3.html
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Messages In This Thread
RE: Strange dark surface reflection at low viewing angles - by josemendez - 07-03-2022, 01:27 PM