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Mesh not visible
#6
(04-03-2022, 09:52 AM)lucass Wrote:  I will look at it now. Thanks. To take 40-60fps in mobile. How many particles should be the max amount in camera view or in scene ?

Particles do not determine performance, in fact they have little impact unless you use a huge amount. Simulation is performed regardless of whether you look at it or not so the amount of them in camera view is not important.

Things like your timestep, the amount of substeps, the amount of constraint iterations and the amount of contacts have a much larger impact (this is true for all physics engines). Also, if you're targeting mobile devices you should definitely be using the Burst backend, as it's considerably faster on mobile compared to the fallback one:
http://obi.virtualmethodstudio.com/manua...kends.html

I'd recommend using a reasonable amount of particles (about 1000 in total). Then use Unity's profiler to determine what's the bottleneck in your particular case, and focus on optimizing that. Or if you still have room for more detail, use more substeps, more particles, etc.
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Messages In This Thread
Mesh not visible - by lucass - 03-03-2022, 09:04 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 08:49 AM
RE: Mesh not visible - by lucass - 04-03-2022, 09:08 AM
RE: Mesh not visible - by josemendez - 04-03-2022, 09:23 AM
RE: Mesh not visible - by lucass - 04-03-2022, 09:52 AM
RE: Mesh not visible - by josemendez - 04-03-2022, 10:17 AM
RE: Mesh not visible - by lucass - 04-03-2022, 02:37 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 03:48 PM
RE: Mesh not visible - by lucass - 04-03-2022, 04:08 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 05:35 PM
RE: Mesh not visible - by lucass - 04-03-2022, 07:04 PM