Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Obi Fluid Not Showing in Mac Build
#4
(28-02-2022, 10:13 AM)josemendez Wrote: Hi there,

We usually don't check the forums during weekends, no need to bump! Sonrisa

Obi is developed and maintained on Mac, so it's by far the most tested platform. Since I'm unable to reproduce this on my end, I think the best way to narrow down the issue is for you to test a build done on a different Mac. If it works, then the issue is with your project's build process on your machine, if it doesn't then this is a runtime issue, probably rendering (since you mention using a different physics backend makes no difference).

Here you can find attached a build of one of the sample scenes:
https://we.tl/t-T7huydynJU

Here's what you should see when running it:
[Image: 5zRlmok.png]

Let me know whether it works for you.

Hi Jose, thanks so much for the reply! I downloaded the build that you linked, and I was able to successfully run it on my mac! The fluid in the build showed up just fine. What would be helpful for me to try or to help diagnose the problem further at this point?

Also I just realized that I am, in fact, getting a message about Burst falling back to the Oni backend.

The message underneath the solver backend dropdown in my inspector says "The Burst backend depends on the following packages: Mathematics, Collections, Jobs, and Burst. The default backend (Oni) will be used instead, if possible."

Hope that's helpful.
Reply


Messages In This Thread
RE: Obi Fluid Not Showing in Mac Build - by coopal00ps - 28-02-2022, 06:32 PM