24-02-2022, 05:06 PM
(24-02-2022, 04:37 PM)hergen Wrote: Hello,
I am trying to build a game in unity using your softbody asset in 2D Mode.
I want a circular softbody, so I created a mesh for that and created a blueprint (settings in screenshots).
However, when I set everything up and start the game, the softbody circle turns inside out and acts normally afterwards.
How can I fix this?
Thank you in advance.
settings:
the effect:
Hi there,
Your circle mesh is not nearly subdivided enough for it to be deformed in any meaningful way. It only has 5 large triangles at the center, and a lot of small tris at the edges. You will want to use much more homogeneous, denser topology so that it can deform properly.