24-02-2022, 03:09 PM
(This post was last modified: 24-02-2022, 05:30 PM by josemendez.)
Reporting back, I could reproduce the issue when using OpenVR.
Seems like the problem lies in how OpenVR uses off-axis camera projection for the cameras, the way Obi reconstructs world space fragment positions from depth assumes on-axis perspective projection instead. This is what causes the slight offset in specular reflections.
Will try to find a workaround and get back to you.
Seems like the problem lies in how OpenVR uses off-axis camera projection for the cameras, the way Obi reconstructs world space fragment positions from depth assumes on-axis perspective projection instead. This is what causes the slight offset in specular reflections.
Will try to find a workaround and get back to you.