19-02-2018, 03:03 PM
(18-02-2018, 06:30 PM)josemendez Wrote: Hi there,
While I cannot 100% guarantee that it will work (as that would require testing with these particular assets), Obi can be updated in FixedUpdate(), LateUpdate(), and honors script execution order, so it should.
Has been tested and works fine with DynamicBone, FinalIK, PuppetMaster and similar products that both control and procedurally modify character animations, given that you set them up to update in the correct order (first animation, then procedural bone modification, then Obi). I see no reason for it to have any issue at all with any kind of player controller, no matter how complex.
cheers,
Hi, thank very much for your explanation about the script order. I guess there will be no problem or problem can be addressed easily with your help here.