07-02-2022, 03:10 PM
(This post was last modified: 07-02-2022, 03:13 PM by josemendez.)
Hi!
Never heard of behavior similar to what you describe.
The physics engine code is the exact same both in-editor and in the build, regardless of the backend you use.
Solvers don't really care if they're part of a prefab or not, so this is quite strange too.
Not sure if you mean that it works in 6.2 but not in 6.3, or vice-versa. Also, the current version available in the store is 6.4, not 6.3.
Sure, but it's highly unlikely I will be able to reproduce this on my own if you don't provide a repro project. Could you please send a minimal reproducible example to support(at)virtualmethodstudio.com? thanks!
Never heard of behavior similar to what you describe.
(07-02-2022, 02:56 PM)Moujingue Wrote: - In build. All builds of the game lately have had this bug, while in editor it worked fine.
The physics engine code is the exact same both in-editor and in the build, regardless of the backend you use.
(07-02-2022, 02:56 PM)Moujingue Wrote: Having the Solver in a Prefab. For some reason this triggered the bug too.
Solvers don't really care if they're part of a prefab or not, so this is quite strange too.
(07-02-2022, 02:56 PM)Moujingue Wrote: I'm using Obi 6.2.[...]
it's been working fine in every situation.
But in the following situations, it does not :
-When updating the plugin to Obi 6.3, which I just did today.
Not sure if you mean that it works in 6.2 but not in 6.3, or vice-versa. Also, the current version available in the store is 6.4, not 6.3.
Quote:I have no idea what is causing this, and why the simulation is different in these situations, but I'll be glad if this post could get reviewed by the Obi team.
Sure, but it's highly unlikely I will be able to reproduce this on my own if you don't provide a repro project. Could you please send a minimal reproducible example to support(at)virtualmethodstudio.com? thanks!