07-02-2022, 12:14 PM
(07-02-2022, 08:43 AM)josemendez Wrote: Hi,
Will try to reproduce this and get back to you. Depth testing is done the same way in all platforms and it uses Unity's own shader macros, so it should work the same way in all devices. I'm going to assume this issue has something to do with augmented reality, since both OP and you use it.
Which AR toolkit/framework are you using?
Hi,
Thanks a lot for your follow up. I'm using Niantic's SDK