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Android (Oculus Quest) Virtual Reality and OBI Fluid
#5
Hi!

 I just bought OBI fluid this week-end and i can't figure out how to render the whisky into "whisky bottle scene" Indeciso .

Through few forums and documentation, i saw that multipass should be enabled which was already the case.

I'm using Oculus Quest 2 in a URP project in Unity.

In the console, i got an error:

''The referenced script (Obi.BurstColliderWorld) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'BurstCollisionWorld') is missing!''

This script is there but not ''accessible''.

When i open it in visual studio, it asks me to normalize the end of the code for windows (CR LF), Mac or Unix and when i chose windows it doesn't change anything..

Some idea to help me on that?

Sorry for my english and i must say i 'm new in developement  Gran sonrisa .. perhaps i missed something obvious ..
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Messages In This Thread
RE: Android (Oculus Quest) Virtual Reality and OBI Fluid - by Odito - 07-02-2022, 11:17 AM