23-01-2022, 02:44 AM
(10-01-2022, 12:47 PM)josemendez Wrote: Hi!the surface collision is not available for skinned cloth, is there a plan to add that?
Many cubes on top of the cloth will cause the cloth to stretch due to their combined mass. This can open holes in the particle-based representation of the cloth, trough which cubes can pass.
Either reduce the mass of the cubes, increase the mass of the cloth, orĀ increase the amount of substeps (found in the ObiFixedUpdater component) to improve simulation quality and allow the cloth to resist heavier loads. Also, using more collision iterations will help with collision detection quality.
Alternatively, you can use surface collisions to extend collision detection to cloth faces, not just cloth vertices. This will make it harder for small cubes to slip in between particles.