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Help  Burst backend produces array out of range errors
#2
(21-01-2022, 07:36 PM)locque Wrote:
Code:
System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.


The Oni backend works just fine, but I can't get Burst to work at all. It just keeps throwing this error, framerate is chugging at a few frames and no fluid is getting rendered. I've tested in pretty much all of the sample scenes, it's the exact same problem in all of them.



I followed the setup and backends manual pages exactly. I installed the jobs, burst, collections, and mathematics package. Then I checked that burst compilation was enabled, and disabled safety checks, leak detection, and the jobs debugger. I also tried switching synchronous compilation on and off, to no effect.

Here's some proof: https://imgur.com/a/N8D4VBR


What's going on?

Hi there,

Can you post the full error stack trace? Never seen a similar report, and the Burst backend is the one used by default... so this is quite unusual!

Also, what Unity/Burst/Collections versions are you using?
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Messages In This Thread
RE: Burst backend produces array out of range errors - by josemendez - 21-01-2022, 09:22 PM