16-01-2022, 06:43 PM
I am trying to create a hose for a firefighting game. Need to take it into different rooms without the rope going through the wall. It seems to work on floors. I have tried rope and rod. Adding lots of CPs in the Path editor. Using surface-based collision. It seem to work ok with close objects. One problem was wrapping it around something, like a tree. Another problem is when I get too far away from starting location the hose will often go through walls. It will go through the hall wall when I go into a room instead of sticking to the wall and following me into the room. Only will have one hose per scene and a high end PC. Any ideas on how to keep the hose from going through objects would help a lot.
Also should I use Rod or Rope? It is a VR game and physics matters, so need the hose to be stiff and heavy. Rod seems to be working better. But I am new to this asset and not sure what I should use.
Thanks
Also should I use Rod or Rope? It is a VR game and physics matters, so need the hose to be stiff and heavy. Rod seems to be working better. But I am new to this asset and not sure what I should use.
Thanks