13-01-2022, 01:49 PM
(12-01-2022, 06:39 PM)josemendez Wrote: Hi!Thanks,i made it,But I found that cloth particles seemed to be immune to Solver's Max Anisotropy influence, in the Fluids in the document (http://obi.virtualmethodstudio.com/manua...sions.html) are not compatible with surface collisions. However, surface collisions is also used in the solution, which I don't quite understand
Yes, all Obi actors can collide with each other, no coding required. In particular, fluid and cloth. Just make sure that:
- Collision filtering is set appropiately.
- Mass of fluid particles and cloth particles is comparable (don’t pour extremely dense fluid on very light cloth)
Also make sure there’s no obvious gaps in the particle representation of the cloth. If particles need to be very small in your case, you can try using surface collisions.
Note you can visually inspect particles at runtime by adding a ObiParticleRenderer component to your cloth.
Let me know if I can be of further help.