13-01-2022, 10:55 AM
(This post was last modified: 13-01-2022, 10:56 AM by josemendez.)
Hi!
Not sure what you mean by this, but keep in mind particle positions are expressed in solver space. So even if the position is the same, this position is expressed relative to the solver position.
Also, you probably want to copy renderablePositions instead of positions. The renderablePositions are the actual positions being rendered, and are generated from positions and previous positions using interpolation.
Simply disable the first solver. That will stop physics from being updated.
(13-01-2022, 10:33 AM)lufydad Wrote: - In the rendering there is a regular teleportation of the rope 1 to its "physical position".
Not sure what you mean by this, but keep in mind particle positions are expressed in solver space. So even if the position is the same, this position is expressed relative to the solver position.
Also, you probably want to copy renderablePositions instead of positions. The renderablePositions are the actual positions being rendered, and are generated from positions and previous positions using interpolation.
(13-01-2022, 10:33 AM)lufydad Wrote: - In terms of performance, physical calculations are still done for the rope 1.
Simply disable the first solver. That will stop physics from being updated.