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Looking for someone to help me with obi fluid settings
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(12-01-2022, 09:07 AM)josemendez Wrote: Hi Davy,

Maybe I can help out for free, depending on what the issue is. Is it fluid behavior (how it moves) or fluid rendering (how it looks)?


There's no visible effect of pressure and vorticity in a tear, the dominant force is surface tension (responsible for the round-ish shape of tears) and even then the shape of tears does not change much. I would not use a particle-based physics engine like Obi for this, it's absolute overkill.

Tears in games are either not simulated at all, or simulated in texture space. For rendering, a combination of simple refraction and and a smoothness/roughness map in the skin material will do. This is both much simpler to set up and orders of magnitude cheaper.

Thanks! I sent you a PM
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Messages In This Thread
RE: Looking for someone to help me with obi fluid settings - by netjeenpetje - 13-01-2022, 01:36 AM