31-12-2021, 01:17 AM
Hi!
More substeps result in increased simulation precision, so if anything flicker/jitter should be reduced. What you describe here is not to be expected at all. Could you share a video of this, or even better send a scene to support(at)virtualmethodstudio.com so that I can take a look? Thanks!
The rigidbody mass doesn’t mean much by itself. The important value is the mass ratio between the rope and the rigidbody hanging from it. For instance, if each of your rope control points have a mass of 1 and the weight mass is 10, the ratio would be 1:10 which is fine.
Can’t see any screenshots/links in your post...
(30-12-2021, 11:53 PM)rsauchuck Wrote: If I increase the substeps beyond 8 or so the hook begins to flicker and jump spastically on any movement of the crane/boom. Obi colliders are set to "nothing" so i dont think that is teh cause
More substeps result in increased simulation precision, so if anything flicker/jitter should be reduced. What you describe here is not to be expected at all. Could you share a video of this, or even better send a scene to support(at)virtualmethodstudio.com so that I can take a look? Thanks!
Quote:The mass of the rigidbody is 10. I have tried multiple values.
The rigidbody mass doesn’t mean much by itself. The important value is the mass ratio between the rope and the rigidbody hanging from it. For instance, if each of your rope control points have a mass of 1 and the weight mass is 10, the ratio would be 1:10 which is fine.
Quote:I did move the solver out of the hierarchy of the boom but I had already done that when i took the second screen shot.
Can’t see any screenshots/links in your post...