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How to make flat rope/Extruding rope
#4
(30-12-2021, 07:52 PM)ajjack13 Wrote: Hi again!
I am referring to the shape of the rope cross-section. 

You can use any cross-section you like, the default one is a circle but you can create your own ObiRopeSection asset. See:

http://obi.virtualmethodstudio.com/manua...modes.html

Just right click in any folder: create->obi->rope section. Then select it and edit it in the inspector. Note that this only affects rendering, the rope will still be a chain of spherical particles as far as physics interaction goes.


Quote:For the second piece, I have another moving object that is basically pulling the rope when the cursor is making the rope longer. At some point, it stops making it longer and just continues to pull the rope along with it, which then makes it no longer sit on the ground. I was wondering if there is a way that I can make the rope stay on the ground when the cursor is no longer making it longer, so it doesn't pull it up from the ground. What I'm thinking is that this is just physics that I can't really find my way around, and will need to find why the cursor stops. 

Sounds like your blueprint simply ran out of particles. Particles are preallocated by the blueprint, just increase its pool size. this will allow cursors and tearing to create more particles. See “pooled particles” in the blueprints manual page:

http://obi.virtualmethodstudio.com/manua...setup.html
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Messages In This Thread
RE: How to make flat rope/Extruding rope - by josemendez - 30-12-2021, 09:25 PM