30-12-2021, 07:19 PM
(This post was last modified: 30-12-2021, 07:19 PM by josemendez.)
(30-12-2021, 04:05 AM)ajjack13 Wrote: Hi everyone, I was wondering how I can make a flat rope or a compressed rope. I want it to look like a flatter shape throughout the rope. I read that one other use used ObiRopeMeshRenderer, but I'm not sure how this changes the look of the rope.
Secondly, does anyone know if there is a way to get the rope completely laid down while it is being extruded with the ObiCursor? Whenever it is getting pulled by my other game object, it comes with it instead of laying down on the ground. Does this have to do with colliders or certain points along the rope? Or does this just kind of happen, and I should just make a longer rope.
Thank you!
Hi!
It’s not clear what you mean by a “flat” rope. Do you mean flat on the floor? Or are you referring to the shape of the rope cross section?
Also, not sure what you mean by getting the rope “laid down when extruded”. Cursors simply make the rope longer or shorter, will not affect physics.