So, if I want to simulate softbody character with socks for example. What is the best approach? Should I use separate mesh with the same bones or just one character mesh without leg parts but with socks instead? Or maybe I can somehow skin wrap (attach) socks to soft body character even without bones?
Sorry for that many questions
But is there any way to forcefully update blend shapes for a softbody mesh? I don't care for performance so I can wait for the update.
Sorry for that many questions

But is there any way to forcefully update blend shapes for a softbody mesh? I don't care for performance so I can wait for the update.