14-12-2021, 04:58 PM
(This post was last modified: 14-12-2021, 05:00 PM by josemendez.)
Seems like this is the same Unity bug as the one discussed here:
http://obi.virtualmethodstudio.com/forum...ght=gizmos
Unity 2021.2.1 has issues drawing gizmos (even the built-in rotate/translate/scale gizmos), and this seems to also affect drawing meshes from an editor script.
Updating to Unity 2021.2.3f1 fixes it, let me know otherwise.
http://obi.virtualmethodstudio.com/forum...ght=gizmos
Quote:2021.2 seems to have a great deal of issues regarding scene view rendering and gizmos/handles, it's just broken. In my case, I can't even see the regular rotate/translate/scale handles at random. Unity's forums are littered with posts about this right now:
https://forum.unity.com/threads/transofr...n.1198375/
https://forum.unity.com/threads/fully-br...2.1198165/
https://forum.unity.com/threads/2021-2-2...e.1197964/
https://forum.unity.com/threads/handles-...k.1196815/
https://forum.unity.com/threads/transfor...2.1197313/
Obi makes heavy use of Unity's scene window / handle API, so it's affected by this. Apparently they're fixing it for 2021.2.3. If time is an issue, I'd just revert back to a working version for a while.
Unity 2021.2.1 has issues drawing gizmos (even the built-in rotate/translate/scale gizmos), and this seems to also affect drawing meshes from an editor script.
Updating to Unity 2021.2.3f1 fixes it, let me know otherwise.