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Softbody problems
#5
(14-12-2021, 03:09 PM)josemendez Wrote: If you're on 2021 or up, Unity has changed the way meshes are imported and vertex ordering no longer matches the one in 2020 (just to make it fun for everyone, I guess Indeciso ). This means that meshes made in 2020 or older do not import the same way in 2021, which affects the included sample scenes - which are made in 2019.3.

Simply re-generating the blueprint by clicking "Generate" should fix that, since the new vertex ordering will be used instead of the 2019-2020 one. If particles were removed (like in the elastic character blueprint) you will have to remove them after clicking Generate since that resets particle layout.


The mesh should turn black/white, and a painting brush will appear on your mouse cursor (if you have gizmos enabled in the scene view).

Let me know if I can be of further help!

Well, I regenerated blueprint again, but as you can see when brush hovers on the arms it selects another parts.
Also tried absolutely new blueprint, but it doesn't show me the mesh in render mode (on dx 12 and dx 11 too). 

About painting brush, I cant get it to work in hdrp dx12, but when I changed project to builtin dx11 it works, it looks like there is some shader incompatibility.


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Messages In This Thread
Softbody problems - by aqualonix - 14-12-2021, 12:53 PM
RE: Softbody problems - by josemendez - 14-12-2021, 01:48 PM
RE: Softbody problems - by aqualonix - 14-12-2021, 02:30 PM
RE: Softbody problems - by josemendez - 14-12-2021, 03:09 PM
RE: Softbody problems - by aqualonix - 14-12-2021, 04:17 PM
RE: Softbody problems - by josemendez - 14-12-2021, 04:41 PM
RE: Softbody problems - by josemendez - 14-12-2021, 04:58 PM
RE: Softbody problems - by aqualonix - 15-12-2021, 06:05 AM