09-12-2021, 03:15 PM
(02-12-2021, 08:56 AM)josemendez Wrote: Hi there!
I'm unable to reproduce this, the error should just go away after enabling support for more than 4 weights. This error is thrown internally by Unity, Obi does not check whether the amount of weights used is supported or not: it just passes them to Unity using the SetBoneWeights function, it's up to Unity to determine if they can be used or not.
If the scene is running correctly with more than 4 weights but Unity is complaining that more than 4 is too much, that looks like a Unity bug. Can you share the Unity version you're using so that I can reproduce it and file a bug report? Thanks!
I'm currently working in: Unity 2020.3.24.f1, still get this error at beginning inside of editor