08-12-2021, 08:07 PM
(08-12-2021, 01:32 PM)tpaslou Wrote: Although I am familiar with obi rope I am not able to find what is going wrong with my colliders. As you can see the rope passes through the collider
Hi!
How’s your collision filter setup? Is the collider’s category covered by the rope’s collision mask, and viceversa?
You can set collision filters for the rope in the path editor, on a per-control point basis.