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Instantiating characters on runtime
#1
Hello, I am trying to instantiate up to 9 characters on runtime and I am facing some issues, I have the solver attached to main camera, and when I instantiate the objects I get the solver component and assign it to the cloth objects but they don't seem to be moving, if I give each prefab its own solver so I don't have to assign it via script it really starts to lag.

The skirt has around 1k-1k2 vertex (is that too much maybe?) as it has some thickness, It would be good to know the max amount of vertex that it can handle without causing drop in fps (the game is targetted for mobile) I can modify the clothing so there is less movable cloth on each one of them.

Also is there a way to scale the cloth object? since scaling the parent object has no effect on the cloth.

Thanks!

[Image: Capture.png]
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Instantiating characters on runtime - by Mystigan - 11-02-2018, 04:17 AM