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Rope twist at attachment point
#3
(15-11-2021, 10:04 PM)burspa Wrote: Oh thank you! I was meaning there's like UV offsetting on the renderer.

This "offsetting" is just the rope rotating around its longitudinal axis. This kind of rotation is called "torsion", and ropes do not explicitly model it: they're free to rotate around this axis.

Rods on the other hand use a much more accurate model that considers coupled torsion, bending, stretching and shearing (compared to rope's bending and stretching only), allowing them to reproduce a range of complex behavior that ropes cannot (plectoneme, coiling, etc).


(15-11-2021, 10:04 PM)burspa Wrote: The issue with going mesh or rod is that I still need to slice it. But I could get a mesh slicer I guess if there's no simple solution

Ropes can be torn/resized, but can't model torsion. Rods can model torsion, but cannot get torn or resize (see the comparison chart here: http://obi.virtualmethodstudio.com/manua...setup.html)

So if you need both you're out of luck Triste. You'll need to bake the rod's mesh and then slice it using some other means.
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Messages In This Thread
Rope twist at attachment point - by burspa - 15-11-2021, 01:49 AM