15-11-2021, 05:47 PM
(This post was last modified: 15-11-2021, 05:49 PM by josemendez.)
(15-11-2021, 05:29 PM)DeprecatedHuman Wrote: I am having the same issue as the OP except that it's still not working for me. Here's the steps I tried in a new project:
- create new URP project with Unity 2021.1.28f1
- import Obi Fluid, clicked "Yes to all" in the conversion dialog
- imported Burst
- got warnings in playmode: referenced script (Obi.BurstColliderWorld) missing (and one other)
- manually imported com.unity.collections
- I can run the sample but everything is pink
- Edit => Render Pipeline => URP => Upgrade (all) materials
- Scene runs, console does not log anything, but fluid is not rendered (btw turning on particles works as discussed above)
How do I get Obi to display fluids in URP?
I'll record a video and link it here so you can see which steps I'm taking in case I missed anything.
Did you set up URP fluid rendering at all? This is not mentioned in your steps, and will result in fluid not being rendered. You should follow the steps on the manual:
http://obi.virtualmethodstudio.com/manua...ering.html
Quote:-Add a ObiFluidRendererFeature to your pipeline's renderer feature list.
-Enable Opaque and Depth textures in your pipeline.
Or this video: