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Bug / Crash  DllNotFoundException after migrating 2020 Win to 2021 Mac
#10
(13-11-2021, 10:36 AM)josemendez Wrote: On a side note regarding Apple's M1:

https://forum.unity.com/threads/unity-on...220/page-7

Seems like the Unity 2021.1 version installed by the hub runs on M1 using Rosetta, the native version needs to be manually downloaded and installed. Under "Component Installers macOS" you'll see a link to "Unity Editor (Apple silicon, preview)":

https://unity3d.com/beta/2021.2b#downloads

Ran into this myself while testing the libs: the Intel version of the editor doesn't run the Intel lib nor the native M1 lib.

That info is not up to date. You can download apple silicon version with unity hub 3: https://forum.unity.com/threads/now-avai...st-7602034

(13-11-2021, 10:29 AM)josemendez Wrote: There's no ".../DataStructures/BurstContact.cs" file included in the package, not sure how it ended up there. The correct path is "/Obi/Scripts/Common/Backends/Burst/DataStructures/Queries/BurstContact.cs"

You can try simply deleting the /DataStructure/BurstContact.cs one, or removing the entire /Obi folder and reimporting the package to make sure files are where they should.

Thank you so much! Everything is now working as expected. The warning for Burst backend has gone and my fishin rods are working again after reimporting.
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Messages In This Thread
RE: DllNotFoundException after migrating 2020 Win to 2021 Mac - by fishing-rod - 13-11-2021, 10:49 AM