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Bug / Crash  DllNotFoundException after migrating 2020 Win to 2021 Mac
#4
(11-11-2021, 06:48 PM)fishing-rod Wrote: Thanks for your support!

I do see one libOni.a which is in the iOS folder. Is that correct? Does it matter that I'm on apple silicon (M1)?

Everything looks fine! Upon further research, looks like the M1 processor is not backwards compatible with Intel architectures at a hardware level, Apple is using a binary translator (Rosetta 2) to allow binaries compiled for Intel to run on the M1. This might be the culprit since Unity libs might not be correctly translated (or at all) will have to test the precompiled libraries and see if they run on the M1, if they don't, I will have to recompile the libs for M1.

In the meantime you can switch to the Burst backend (which should be used when possible anyway), that will solve the issue as it does not require precompiled libs.
See: http://obi.virtualmethodstudio.com/manua...kends.html
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Messages In This Thread
RE: DllNotFoundException after migrating 2020 Win to 2021 Mac - by josemendez - 12-11-2021, 08:48 AM