25-10-2021, 06:06 PM
(25-10-2021, 04:55 PM)Could you give an example of how to change the blueprint in the inspector window with script at runtime? josemendez Wrote: You could do that, it's very wasteful in terms of memory though. Also, you'll have to copy particle properties from the existing blueprint to the new one each time you change them. Generally, I'd advise against scaling deformable objects at runtime at all.