25-10-2021, 04:55 PM
(This post was last modified: 25-10-2021, 04:55 PM by josemendez.)
Quote:Thanks for the reply, so what if I make copies of the clothing at different scales of the character? I could do .95 .90 .85 etc and make blueprints at each size then run a script to change the blueprints accordingly?
You could do that, it's very wasteful in terms of memory though. Also, you'll have to copy particle properties from the existing blueprint to the new one each time you change them. Generally, I'd advise against scaling deformable objects at runtime at all.