25-10-2021, 04:52 PM
(25-10-2021, 04:39 PM)josemendez Wrote: Thanks for the reply, so what if I make copies of the clothing at different scales of the character? I could do .95 .90 .85 etc and make blueprints at each size then run a script to change the blueprints accordingly?
Hi,
Deformable objects cannot be scaled at runtime. This affects cloth, ropes and softbodies, both in Obi and other engines as well.
The reason for this is that unlike a rigid object, a deformable object does not have a clear “center” to be scaled about, as it can freely deform. Same for rotation and translation, you can’t express the position/rotation/scale of a deformable object using a single transformation matrix.
That’s why the blueprint has a “scale” attribute: scale is baked into the cloth’s rest state.