(25-10-2021, 11:20 AM)josemendez Wrote: You should not enable the render checkbox in the particle renderer. This renders particles, not the fluid surface which is what you're interested in.
Are you 100% sure you're using the URP render pipeline asset you've configured for fluid rendering? Go to Edit-> Project Settings->Graphics, and make sure your URP pipeline asset (the one that contains the fluid renderer feature) is set as your SRP:
I was able to see in your Fluid Viscosity scene in the URP only such variant - but it does not look at all like what is in your video.
If I disable the Render checkbox, then everything disappears (The video is presented above).