25-10-2021, 11:22 AM
(This post was last modified: 25-10-2021, 11:23 AM by josemendez.)
(25-10-2021, 11:10 AM)Volchok Wrote: Maybe the problem is in the shaders for URP?
These are just warnings about implicit truncations (which are fine and won't prevent the shader from working). Also, these are particle shaders, not fluid shaders. As mentioned before, this has nothing to do with fluid rendering.