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Help  Colorless liquid particles (URP).
#4
(25-10-2021, 03:54 AM)CreepGin Wrote: In ObiParticleRenderer, you need to use the URP shader instead of the built-in one. The shader is at Obi/Resources/ObiMaterials/URP/ParticleShaderURP

Thanks! You are right!  Sonrisa
I tried using ParticleShaderURP and SimpleParticleShaderURP.

But I can't achieve the result as in the video.  Huh
I need the liquid exactly as in the video.
https://youtu.be/k5Uv5ecjVM0

[Image: Good-Fluids.png]


How do I configure the components so that I see the same liquid in the URP as in the video?

If I disable the Render checkbox, then everything disappears. Indeciso



(25-10-2021, 08:10 AM)josemendez Wrote: Hi there!


I just saw your email, it was written last friday at 21:44 local time. By then there was no-one in office, sorry! We seldom check emails/forums during weekends.

First, make sure you're actually using your URP rendering pipeline asset! Otherwise fluids won't show no matter what. The error message in your console complains about render features missing from your pipeline, but your pipeline has no missing render features. Maybe you're using a different one?


It's not working, only particles are visible. Even then, they're black because you're using a standard pipeline shader instead of a URP shader (as CreepGin points out in the post above mine)

Make sure you disable the "render" checkbox in the ObiParticleRenderer. This will render particles below the fluid surface, which is not what you want. You only want the fluid surface to be visible.


- The BurstColliderWorld component is missing (and warnings appearing in your console) because you haven't installed the Burst dependencies. Note these aren't required for the engine to work and fluid to be rendered, but it will fall back to the native backend. These warnings can be safely ignored, you can even remove the BurstColliderWorld object if not going to use it. For more info, see backends: http://obi.virtualmethodstudio.com/manua...kends.html

Also, check this out for a broader picture of Obi's architecture: http://obi.virtualmethodstudio.com/manua...cture.html

Let me know if the issue persists.

kind regards


Hi!

Thanks for the answer!  Sonrisa

I have started the liquid, but I can't make it look like in your video. 
https://youtu.be/k5Uv5ecjVM0

[Image: Good-Fluids.png]

How do I configure the components so that I see the same liquid in the URP as in the video?
If I disable the Render checkbox, then everything disappears. [Image: undecided.png]
https://youtu.be/bTg3xDH5z_o

Maybe the problem is in the shaders for URP?

[Image: Shader-URP-Warnings.png]

[Image: Shader-URP-Warnings.png]
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Messages In This Thread
Colorless liquid particles (URP). - by Volchok - 24-10-2021, 01:04 PM
RE: Colorless liquid particles (URP). - by Volchok - 25-10-2021, 11:10 AM