22-10-2021, 07:44 AM
(21-10-2021, 05:16 PM)Snail921 Wrote: I see, I think I got it though I think I still need to deepen my understanding about obi.
The solver is in the scene already and the code runs right after the scene starts. So code should work ok always if I understand your explanation correctly.
By the way, I read the your post regarding Full Body Volumetric Particles.
The geodesic voxel clustering has been exactly what I have been waiting for and the current obi's lack of that functionality is the one of reasons why I am trying to automate stitching process. I can't wait for the update! Your asset is always so exciting!
Thanks!
Judging from the screenshots, I see you're using lego-like pieces as your softbodies. If you could send over a few of those (to support(at)virtualmethodstudio.com), I can test the new blueprint generator with them to ensure it does a good job - and if it doesn't, fix it. Testing real-world use cases is always helpful to improve things!
cheers,