21-10-2021, 05:16 PM
(21-10-2021, 08:33 AM)josemendez Wrote: You're welcome!I see, I think I got it though I think I still need to deepen my understanding about obi.
As far as your stitcher script goes, it seems to be single-threaded, synchronous code. If it runs as soon as the updater/solver are created, it should give them no chance to update the simulation and move particles around.
You could also deactivate the updater component until you ass the stitches, this way the simulation won't be updated.
Where is this code being run, in relation to the solver?
The solver is in the scene already and the code runs right after the scene starts. So code should work ok always if I understand your explanation correctly.
By the way, I read the your post regarding Full Body Volumetric Particles.
Quote:- Geodesic voxel clustering: automatic optimal cluster radius, clusters don't "jump" trough gaps in the model. For instance, clusters from the right leg of a character won't include particles from the left leg, even if they're spatially very close.The geodesic voxel clustering has been exactly what I have been waiting for and the current obi's lack of that functionality is the one of reasons why I am trying to automate stitching process. I can't wait for the update! Your asset is always so exciting!