06-10-2021, 08:58 PM
(This post was last modified: 06-10-2021, 08:59 PM by josemendez.)
(06-10-2021, 08:52 PM)SpencerIO Wrote: Thank you for your quick reply.
I think I may have misinterpreted how the sewing tool is used. I can see the Gizmo now when I put it on an empty object.
When I move the stitcher component game object to the vertice that I want to sew and Hit add stitch, it appears as if the stitch happens at the bottom of the cloth.
At runtime that is where the cloth attracts.
How do you choose which vertices are sewn?
There should be a white tool visible in the scene view, which is two white squares joined by a dashed line. You’re supposed to place the squares where you want the cloth to be sticthed, when placing a stitch it is added between the two vertices closest to the squares.
This should definitely be visible as long as gizmos are enabled, (and the stitcher component is unfolded in the inspector! unity will not draw gizmos for folded/hidden components). Otherwise let me know and I’ll take a look first thing tomorrow morning.