04-10-2021, 03:22 PM
(04-10-2021, 07:26 AM)josemendez Wrote: Hi,
Quoting the manual here: http://obi.virtualmethodstudio.com/manua...kends.html
When using the Burst compiler in-editor, the jobs debugger, safety checks and other options will drop your performance to around 20-30% of normal levels. Couple this will the fact that Obi runs un the physics loop by default (Fixed Update) and is hence susceptible to death spiraling == performance can easily drop to 2-3 fps at Unity's default max timestep setting of 0.33 ms.
Also make sure you're not using deep profiling, and other obvious in-editor performance hogs.
Thank you, that worked perfectly!