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Help  New User Need Help
#2
Hi there,

You can use ObiCloth for that, but it sounds like overkill to me unless you want extremely detailed and precise behavior.

A piece of cloth that's flat on a surface (ironing table) has not much cloth dynamics going on. It's basically static.

So much simpler approaches would be good: for instance, move vertex positions towards the ironing table surface and recalculate the fabric normals. This can be easily done in Unity without any third-party physics engine, simply raycast to check which vertices are under the iron, then flatten them out and call mesh.RecalculateNormals().
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Messages In This Thread
New User Need Help - by Notreturn - 27-09-2021, 07:50 PM
RE: New User Need Help - by josemendez - 28-09-2021, 07:55 AM
RE: New User Need Help - by Notreturn - 28-09-2021, 09:08 AM
RE: New User Need Help - by josemendez - 28-09-2021, 09:50 AM
RE: New User Need Help - by Notreturn - 28-09-2021, 10:03 AM
RE: New User Need Help - by Notreturn - 01-10-2021, 12:18 PM
RE: New User Need Help - by josemendez - 01-10-2021, 12:26 PM
RE: New User Need Help - by Notreturn - 01-10-2021, 12:58 PM
RE: New User Need Help - by josemendez - 01-10-2021, 01:07 PM
RE: New User Need Help - by Notreturn - 03-10-2021, 02:50 PM
RE: New User Need Help - by josemendez - 04-10-2021, 07:44 AM
RE: New User Need Help - by Notreturn - 04-10-2021, 10:39 AM