Hi! I am trying to fold a cloth mesh (i.e. T shirt) using self-collision on a table-top scene, but I find that the thickness of the cloth is too high when it is folded many times. How can I reduce the thickness of cloth under particle self-collision just like this?
![[Image: thickness_negative.png]](http://obi.virtualmethodstudio.com/manual/images/tutorial3/thickness_negative.png)
I have tried to reduce the radius of particles in the blueprint, but that often leads to penetration between two surfaces.
![[Image: thickness_negative.png]](http://obi.virtualmethodstudio.com/manual/images/tutorial3/thickness_negative.png)
I have tried to reduce the radius of particles in the blueprint, but that often leads to penetration between two surfaces.