27-08-2021, 03:11 AM
(26-08-2021, 01:39 PM)josemendez Wrote: Hi,obi 6.2,unity 2020.3.12
I’m unable to reproduce this. Simply calling Destroy() on softbodies works fine and collision detection for existing objects is not affected. What Obi/Unity versions are you using?
Now i use
Code:
solver.UpdateBackend()
But I think this is a temporary solution
Maybe I didn't use it correctly