Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  batch.AddConstraint(..., breakThreshold) not working
#1
As title says, when using 

Code:
batch.AddConstraint(solverIndex, obiCollider, positionCS, Quaternion.identity, linearCompliance, rotationalCompliance, breakThreshold);
 
setting breakThreshold to a small positive number does not make the constraint break. It seems to always be infinite. Why is this? Normal dynamic Particle Attachments works fine in my scene.
Reply


Messages In This Thread
batch.AddConstraint(..., breakThreshold) not working - by TheMunk - 17-08-2021, 01:27 PM