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Help  ObiSolver.Lateupdate() bad performance
#24
(16-08-2021, 03:19 PM)TheMunk Wrote: New issue; when extending the rope/lasso length from the beginning the restPositions[color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif] hack breaks and collision starts happening again.

You need to set custom restPositions every frame, since using a cursor the extend/retract the rope re-calculates all restPositions.

(16-08-2021, 03:19 PM)TheMunk Wrote: Edit: Looks like I need some way of constantly disabling self-collision for a specific particle to fix this.

The only way to do this is trough settings restPositions. Filters don't work for self-collisions.
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Messages In This Thread
RE: ObiSolver.Lateupdate() bad performance - by josemendez - 17-08-2021, 09:08 AM